
On the other hand, a deck that needs to set up a board and get numerous engines online will have a better long round. Typically, a deck that can put a lot of points onto the board quickly and without set up will be better in a short round. The more you play Gwent, the more you will be able to recognise archetypes and determine how good their long round is. Because the two decks want very different round 3s, round 1 gains a ton of importance in this matchup. The NR player can choose not to bleed, and instead dry pass in round 2 to force a long round 3 with all their strong engines having ample time to get value. The Viy player can bleed the NR player to make a short round 3 in which their Viys will overpower the NR player who has no time to set up and get value from engines. Bleeding is the practice of playing into round 2 to force out key cards from the opponent and also shorten round 3. If these decks were to face each other, chances are the winner of round 1 will also win the game due to them gaining the choice to bleed or not. On the other hand, a deck like Engine Heavy NR wants a long round 3, where it is able to set up all of its engines and overwhelm the opponent. A deck like Viy prefers a short round 3, where they can play a couple 20+ point Viys for a huge number of points in a short amount of time - one where the opponent probably can’t make up the same number of points. This means that most decks prefer a round 3 of a certain length. Different decks in Gwent have different capabilities in a short or long round.
